#VRML_SIM R2023b utf8 EXTERNPROTO "../protos/CognitiveTarget.proto" EXTERNPROTO "../protos/Fake.proto" EXTERNPROTO "../protos/TexturedBackground.proto" EXTERNPROTO "../protos/TexturedBackgroundLight.proto" EXTERNPROTO "../protos/Victim.proto" EXTERNPROTO "../protos/halfTile.proto" EXTERNPROTO "../protos/worldTile.proto" IMPORTABLE EXTERNPROTO "../protos/custom_robot.proto" WorldInfo { basicTimeStep 16 coordinateSystem "NUE" contactProperties [ ContactProperties { material1 "TILE" material2 "NO_FRIC" coulombFriction [ 0 ] bounce 0 bumpSound "" rollSound "" slideSound "" } ] } DEF Viewpoint Viewpoint { orientation 0.5160219827258548 -0.7069222717812333 -0.48371708157076443 3.0959145681321227 position 2.0989251733170957 3.460552579279195 2.098925173317096 } TexturedBackground { } TexturedBackgroundLight { } DEF WALLTILES Group { children [ DEF TILE worldTile { xPos 0 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "0" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "1" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 0 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ TRUE FALSE FALSE TRUE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 15 height 15 id "2" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 3 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "3" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 2 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "4" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "5" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "6" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "7" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "8" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "9" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 3 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE TRUE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "10" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 0 zPos 11 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "11" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 12 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "12" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 13 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "13" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 14 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "14" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "15" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "16" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 1 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "17" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "18" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "19" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp TRUE width 15 height 15 id "20" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "21" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "22" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "23" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "24" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "25" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 1 zPos 11 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "26" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 12 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "27" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 13 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "28" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 14 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "29" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "30" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "31" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 2 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "32" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "33" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "34" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "35" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "36" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 7 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap TRUE checkpoint FALSE swamp FALSE width 15 height 15 id "37" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "38" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "39" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "40" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 2 zPos 11 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "41" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 12 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "42" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 13 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "43" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 14 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "44" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "45" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 1 floor FALSE topWall 0 rightWall 6 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "46" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 3 zPos 2 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "47" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 3 floor TRUE topWall 0 rightWall 3 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "48" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 4 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "49" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "50" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.30196078431372547 0.10196078431372549 0.6 room 2 } DEF TILE halfTile { xPos 3 zPos 6 floor TRUE topWall 0 rightWall 6 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "51" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 7 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "52" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 8 floor TRUE topWall 0 rightWall 3 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "53" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "54" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "55" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 3 zPos 11 floor FALSE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "56" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 12 floor FALSE topWall 0 rightWall 3 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "57" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 13 floor FALSE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "58" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 14 floor FALSE topWall 0 rightWall 3 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "59" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 0 floor FALSE topWall 0 rightWall 6 bottomWall 15 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "60" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "61" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "62" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 15 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "63" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 4 zPos 4 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "64" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 4 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "65" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 4 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 5 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "66" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 4 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "67" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 4 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "68" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 4 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "69" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 6 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "70" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 4 zPos 11 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "71" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 12 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "72" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 13 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "73" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 14 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "74" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "75" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "76" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "77" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint TRUE swamp FALSE width 15 height 15 id "78" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 5 zPos 4 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "79" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.9058823529411765 0.10196078431372549 0.10196078431372549 room 3 } DEF TILE halfTile { xPos 5 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "80" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 5 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 1 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 2 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "81" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 5 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "82" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 5 zPos 8 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "83" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 5 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "84" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "85" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 5 zPos 11 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "86" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.10196078431372549 0.10196078431372549 0.9019607843137255 room 1 } DEF TILE worldTile { xPos 5 zPos 12 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "87" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 13 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "88" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 14 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "89" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "90" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "91" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "92" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "93" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 6 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "94" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 6 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 4 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "95" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 6 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "96" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 6 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "97" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 6 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "98" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 6 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "99" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 15 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "100" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 6 zPos 11 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "101" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 12 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "102" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 13 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "103" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF START_TILE worldTile { xPos 6 zPos 14 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start TRUE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "104" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "105" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "106" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "107" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "108" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 7 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "109" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 7 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 1 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "110" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 7 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 1 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "111" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 7 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "112" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 7 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "113" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 7 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "114" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 6 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "115" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 7 zPos 11 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "116" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 12 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "117" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 13 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "118" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 14 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "119" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 8 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "120" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "121" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "122" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "123" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 8 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "124" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "125" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 3 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "126" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "127" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "128" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "129" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 15 height 15 id "130" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 8 zPos 11 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "131" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.10196078431372549 0.10196078431372549 0.9019607843137255 room 1 } DEF TILE worldTile { xPos 8 zPos 12 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "132" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 8 zPos 13 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "133" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 8 zPos 14 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "134" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 9 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "135" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "136" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "137" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "138" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 9 zPos 4 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "139" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "140" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 2 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "141" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "142" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "143" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 9 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "144" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 9 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 15 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "145" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 9 zPos 11 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "146" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 9 zPos 12 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "147" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 9 zPos 13 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "148" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 9 zPos 14 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "149" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 10 zPos 0 floor TRUE topWall 3 rightWall 6 bottomWall 0 leftWall 0 topExternal TRUE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "150" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 10 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "151" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 10 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "152" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 10 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint TRUE swamp FALSE width 15 height 15 id "153" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 10 zPos 4 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "154" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.9058823529411765 0.10196078431372549 0.10196078431372549 room 3 } DEF TILE halfTile { xPos 10 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "155" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 4 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "156" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "157" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "158" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 9 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "159" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.30196078431372547 0.10196078431372549 0.6 room 2 } DEF TILE halfTile { xPos 10 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "160" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 10 zPos 11 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "161" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 10 zPos 12 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "162" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 10 zPos 13 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "163" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 10 zPos 14 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "164" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 11 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 15 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "165" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 11 zPos 1 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal TRUE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "166" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 11 zPos 2 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "167" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 11 zPos 3 floor TRUE topWall 0 rightWall 3 bottomWall 15 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "168" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 11 zPos 4 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "169" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 5 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "170" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 6 floor TRUE topWall 0 rightWall 6 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "171" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "172" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 8 floor FALSE topWall 0 rightWall 6 bottomWall 15 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap TRUE checkpoint FALSE swamp FALSE width 15 height 15 id "173" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "174" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 11 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "175" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 11 zPos 11 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "176" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 11 zPos 12 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "177" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 11 zPos 13 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "178" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 11 zPos 14 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "179" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "180" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "181" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 2 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "182" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 3 floor FALSE topWall 0 rightWall 0 bottomWall 2 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "183" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 12 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "184" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 12 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "185" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 12 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "186" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 12 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "187" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.30196078431372547 0.10196078431372549 0.6 room 2 } DEF TILE halfTile { xPos 12 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "188" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 12 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "189" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 12 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "190" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 12 zPos 11 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "191" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 12 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "192" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 13 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "193" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 14 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "194" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "195" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "196" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 2 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "197" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 3 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "198" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 13 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "199" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 13 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "200" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 13 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "201" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 13 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "202" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 13 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp TRUE width 15 height 15 id "203" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 13 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "204" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 13 zPos 10 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "205" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 13 zPos 11 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "206" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 12 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "207" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 13 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "208" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 14 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "209" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 14 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "210" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 14 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "211" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 14 zPos 2 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "212" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 14 zPos 3 floor FALSE topWall 0 rightWall 0 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "213" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 14 zPos 4 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "214" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 14 zPos 5 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "215" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 14 zPos 6 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "216" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 14 zPos 7 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "217" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 14 zPos 8 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "218" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 14 zPos 9 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "219" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 14 zPos 10 floor TRUE topWall 0 rightWall 3 bottomWall 6 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE TRUE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 15 height 15 id "220" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 14 zPos 11 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "221" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 14 zPos 12 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "222" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 14 zPos 13 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "223" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 14 zPos 14 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 15 height 15 id "224" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } Solid { translation -0.48 -0.03 -0.96 rotation 0 1 0 0 name "Area4" children [ Solid { children [ DEF CURVED0 Shape { appearance Appearance { material Material { diffuseColor 0.2 0.47 0.52 } } geometry IndexedFaceSet { coord Coordinate { point [ 0.24 0 0.474 0.24 0.06 0.474 0.24 0 0.4788 0.24 0.06 0.4788 0.72 0 0.4788 0.72 0.06 0.4788 0.72 0 0.474 0.72 0.06 0.474 ] } coordIndex [ 0 2 3 1 -1 2 4 5 3 -1 4 6 7 5 -1 6 0 1 7 -1 7 1 3 -1 5 7 3 -1 ] } } ] boundingObject USE CURVED0 name "curved0" } Solid { children [ DEF CURVED1 Shape { appearance Appearance { material Material { diffuseColor 0.2 0.47 0.52 } } geometry IndexedFaceSet { coord Coordinate { point [ 0.4656 0 0.39 0.4656 0.06 0.39 0.4644 0 0.3924 0.4644 0.06 0.3924 0.4644 0 0.3948 0.4644 0.06 0.3948 0.4632 0 0.3972 0.4632 0.06 0.3972 0.462 0 0.4008 0.462 0.06 0.4008 0.4608 0 0.4044 0.4608 0.06 0.4044 0.4596 0 0.408 0.4596 0.06 0.408 0.4584 0 0.4116 0.4584 0.06 0.4116 0.4572 0 0.414 0.4572 0.06 0.414 0.456 0 0.4176 0.456 0.06 0.4176 0.4548 0 0.4212 0.4548 0.06 0.4212 0.4536 0 0.4248 0.4536 0.06 0.4248 0.4524 0 0.4272 0.4524 0.06 0.4272 0.4512 0 0.4308 0.4512 0.06 0.4308 0.45 0 0.4344 0.45 0.06 0.4344 0.4488 0 0.438 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"Victim4" type "unharmed" scoreWorth 5 } Victim { translation -0.036034036815106835 0 -0.2888940958462301 rotation 0.10449575465322915 0.9942106936898476 0.025014671938767812 2.67428900338803 name "Victim5" type "stable" scoreWorth 15 } Victim { translation 0.021000000000000053 0 -0.14299999999999993 rotation -0.36420063976311867 -0.30560062249976233 0.8797534617856828 1.8697791377889907 name "Victim6" type "unharmed" scoreWorth 15 } Victim { translation 0.11000000000000006 0 -0.12559999999999993 rotation 0 0 0 0 name "Victim7" type "harmed" scoreWorth 15 } Victim { translation 0.11000000000000006 0 0.8350000000000003 rotation 0 0 1 1.5707963267948966 name "Victim8" type "unharmed" scoreWorth 5 } Victim { translation 0.6950000000000002 0 0.12559999999999993 rotation 0 1 0 3.14 name "Victim9" type "stable" scoreWorth 5 } Victim { translation 0.8344000000000003 0 0.05000000000000006 rotation 0.6821616450438148 -0.2618573216129158 0.6827050850468497 3.6541970494574563 name "Victim10" type "stable" scoreWorth 5 } Victim { translation 0.07505533 0 -0.53677608 rotation -0.2563377971 -0.8951352964 0.3647241902 1.3312556164 name "Victim11" type "harmed" scoreWorth 15 } Victim { translation 0.23305957 0 -0.6105 rotation 0.9862856015 -0.1650476059 0 3.1415926536 name "Victim12" type "harmed" scoreWorth 15 } Victim { translation -0.26266066 0 -0.81733934 rotation -0.8484894008 0.3956571055 -0.3514558174 2.8167077035 name "Victim13" type "unharmed" scoreWorth 15 } ] } DEF FAKES Group { children [ Fake { translation -0.701 0 0.06560000000000005 rotation 0 1 0 3.14 name "Fake0" type "phi" scoreWorth 0 } Fake { translation -0.23439999999999994 0 0.028000000000000053 rotation 0 -1.0000000000000002 0 1.57 name "Fake1" type "phi" scoreWorth 0 } Fake { translation -0.17439999999999994 0 0.20599999999999993 rotation 0 -1.0000000000000002 0 1.57 name "Fake2" type "omega" scoreWorth 0 } Fake { translation 0.08800000000000005 0 -0.005599999999999827 rotation 0 0 0 0 name "Fake3" type "omega" scoreWorth 0 } Fake { translation 0.14799999999999994 0 0.6050000000000001 rotation 0 1 0 3.14 name "Fake4" type "psi" scoreWorth 0 } Fake { translation 0.47440000000000015 0 -0.34599999999999986 rotation 0 1.0000000000000002 0 1.57 name "Fake5" type "psi" scoreWorth 0 } Fake { translation 0.38818652 0 -0.4877967 rotation 0 1 0 0 name "Fake6" type "psi" scoreWorth 0 } Fake { translation 0.2106 0 -0.4875 rotation 0 1 0 0 name "Fake7" type "omega" scoreWorth 0 } Fake { translation -0.47277518 0 -0.56580244 rotation 0 -1 0 1.5707963268 name "Fake8" type "phi" scoreWorth 0 } Fake { translation 0.2934 0 -0.9535 rotation 0 1 0 3.1415926536 name "Fake9" type "omega" scoreWorth 0 } ] } DEF TARGETGROUP Group { children [ CognitiveTarget { translation -0.9543999999999999 0 -0.08699999999999983 rotation 0 -1.0000000000000002 0 1.57 name "Hazard0" type "YRGYY" scoreWorth 10 texture "targets/YRGYY" } CognitiveTarget { translation -0.6849999999999999 0 -0.18559999999999993 rotation 0 0 0 0 name "Hazard1" type "RGRGB" scoreWorth 30 texture "targets/RGRGB" } CognitiveTarget { translation -0.575 0 -0.7143999999999999 rotation 0 1 0 3.14 name "Hazard2" type "RYGYB" scoreWorth 10 texture "targets/RYGYB" } CognitiveTarget { translation -0.47439999999999993 0 -0.02499999999999983 rotation 0 -1.0000000000000002 0 1.57 name "Hazard3" type "BYRGB" scoreWorth 0 texture "targets/BYRGB" } CognitiveTarget { translation -0.3849999999999999 0 0.11440000000000006 rotation 0 0 0 0 name "Hazard4" type "YRYRB" scoreWorth 30 texture "targets/YRYRB" } CognitiveTarget { translation -0.23439999999999994 0 -0.20499999999999993 rotation 0 -1.0000000000000002 0 1.57 name "Hazard5" type "KBRGG" scoreWorth 30 texture "targets/KBRGG" } CognitiveTarget { translation -0.03499999999999983 0 -0.47439999999999993 rotation 0 1 0 3.14 name "Hazard6" type "BBYKK" scoreWorth 30 texture "targets/BBYKK" } CognitiveTarget { translation -0.11439999999999984 0 0.42700000000000016 rotation 0 -1.0000000000000002 0 1.57 name "Hazard7" type "RRGBY" scoreWorth 30 texture "targets/RRGBY" } CognitiveTarget { translation 0.14799999999999994 0 0.35440000000000027 rotation 0 0 0 0 name "Hazard8" type "RKKBK" scoreWorth 0 texture "targets/RKKBK" } CognitiveTarget { translation 0.23439999999999994 0 0.505 rotation 0 1.0000000000000002 0 1.57 name "Hazard9" type "BKKGG" scoreWorth 10 texture "targets/BKKGG" } CognitiveTarget { translation 0.47440000000000015 0 -0.15399999999999994 rotation 0 1.0000000000000002 0 1.57 name "Hazard10" type "GRBRB" scoreWorth 10 texture "targets/GRBRB" } CognitiveTarget { translation 0.5650000000000001 0 -0.47439999999999993 rotation 0 1 0 3.14 name "Hazard11" type "BYBKY" scoreWorth 10 texture "targets/BYBKY" } CognitiveTarget { translation 0.7256000000000002 0 0.27500000000000024 rotation 0 -1.0000000000000002 0 1.57 name "Hazard12" type "KRKYB" scoreWorth 0 texture "targets/KRKYB" } CognitiveTarget { translation 0.47173243 0 -0.70979396 rotation 0 1 0 1.5707963268 name "Hazard13" type "BGBRR" scoreWorth 30 texture "targets/BGBRR" } CognitiveTarget { translation 0.22774043 0 -0.7587 rotation 0 1 0 0 name "Hazard14" type "BKBKB" scoreWorth 30 texture "targets/BKBKB" } CognitiveTarget { translation 0.06454221 0 -0.79965446 rotation 0 1 0 1.3329892849 name "Hazard15" type "YYGGG" scoreWorth 30 texture "targets/YYGGG" } CognitiveTarget { translation 0.3894 0 -0.8335 rotation 0 1 0 3.1415926536 name "Hazard16" type "RGRGR" scoreWorth 0 texture "targets/RGRGR" } ] } DEF MAINSUPERVISOR Robot { children [ Receiver { channel 1 } Emitter { channel 1 } ] controller "MainSupervisor" customData "480" supervisor TRUE window "MainSupervisorWindow" }