#VRML_SIM R2023b utf8 EXTERNPROTO "../protos/CognitiveTarget.proto" EXTERNPROTO "../protos/Fake.proto" EXTERNPROTO "../protos/TexturedBackground.proto" EXTERNPROTO "../protos/TexturedBackgroundLight.proto" EXTERNPROTO "../protos/Victim.proto" EXTERNPROTO "../protos/halfTile.proto" EXTERNPROTO "../protos/worldTile.proto" IMPORTABLE EXTERNPROTO "../protos/custom_robot.proto" WorldInfo { basicTimeStep 16 coordinateSystem "NUE" contactProperties [ ContactProperties { material1 "TILE" material2 "NO_FRIC" coulombFriction [ 0 ] bounce 0 bumpSound "" rollSound "" slideSound "" } ] } DEF Viewpoint Viewpoint { orientation 0.5160219827258548 -0.7069222717812333 -0.48371708157076443 3.0959145681321227 position 1.7556918666259718 2.9079973452633796 1.755691866625972 } TexturedBackground { } TexturedBackgroundLight { } DEF WALLTILES Group { children [ DEF TILE worldTile { xPos 0 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "0" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "1" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 0 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE TRUE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "2" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 3 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "3" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 2 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "4" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "5" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 3 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "6" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 6 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE TRUE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "7" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 0 zPos 8 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "8" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "9" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "10" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "11" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "12" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 1 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 14 height 11 id "13" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "14" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "15" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "16" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 6 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap TRUE checkpoint FALSE swamp FALSE width 14 height 11 id "17" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "18" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 1 zPos 8 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "19" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "20" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "21" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "22" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "23" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 2 zPos 2 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "24" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "25" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 1 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "26" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 5 floor TRUE topWall 0 rightWall 3 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "27" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "28" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 3 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "29" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 2 zPos 8 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "30" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "31" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "32" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 0 floor FALSE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "33" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 1 floor FALSE topWall 0 rightWall 3 bottomWall 6 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "34" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 3 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "35" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "36" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "37" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "38" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "39" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "40" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 3 zPos 8 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "41" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "42" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "43" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 4 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE TRUE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "44" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "45" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "46" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "47" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "48" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "49" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "50" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "51" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 4 zPos 8 floor FALSE topWall 0 rightWall 6 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "52" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 9 floor FALSE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "53" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 10 floor FALSE topWall 0 rightWall 3 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "54" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 5 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "55" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "56" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 2 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "57" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "58" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.30196078431372547 0.10196078431372549 0.6 room 2 } DEF TILE halfTile { xPos 5 zPos 4 floor TRUE topWall 0 rightWall 6 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "59" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 5 floor TRUE topWall 0 rightWall 6 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "60" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "61" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 7 floor TRUE topWall 0 rightWall 6 bottomWall 6 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "62" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 5 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "63" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "64" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF START_TILE worldTile { xPos 5 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal TRUE start TRUE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "65" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 6 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "66" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 1 floor TRUE topWall 0 rightWall 3 bottomWall 15 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "67" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "68" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 6 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "69" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 6 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "70" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 6 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "71" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "72" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.10196078431372549 0.10196078431372549 0.9019607843137255 room 1 } DEF TILE worldTile { xPos 6 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "73" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "74" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 9 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "75" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 10 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "76" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 7 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "77" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 1 floor TRUE topWall 0 rightWall 3 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "78" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.30196078431372547 0.10196078431372549 0.6 room 2 } DEF TILE halfTile { xPos 7 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "79" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 7 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "80" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 7 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "81" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 7 zPos 5 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "82" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 6 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "83" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "84" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.9058823529411765 0.9058823529411765 0.10196078431372549 room 1 } DEF TILE worldTile { xPos 7 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "85" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "86" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "87" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 8 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "88" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "89" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "90" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "91" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "92" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 1 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "93" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 1 0 0 ] tile3Walls [ 0 0 2 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 2 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "94" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "95" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 8 zPos 8 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "96" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 8 zPos 9 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "97" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 8 zPos 10 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "98" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 9 zPos 0 floor TRUE topWall 3 rightWall 6 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 14 height 11 id "99" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 9 zPos 1 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "100" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 9 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "101" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 1 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 2 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "102" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "103" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 4 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "104" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "105" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "106" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 9 zPos 8 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "107" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 9 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "108" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 9 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "109" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 10 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "110" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 10 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 2 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "111" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 10 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 4 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "112" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "113" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "114" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "115" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "116" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "117" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 10 zPos 8 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "118" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 10 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "119" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 10 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "120" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 11 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "121" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 11 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "122" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 11 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 1 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "123" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 1 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "124" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "125" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 1 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "126" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 3 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "127" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "128" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 11 zPos 8 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "129" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 11 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "130" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 11 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "131" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "132" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "133" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 12 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "134" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 3 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "135" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "136" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp TRUE width 14 height 11 id "137" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "138" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "139" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 12 zPos 8 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "140" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "141" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "142" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "143" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "144" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 13 zPos 2 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "145" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 3 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "146" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 4 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "147" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 5 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "148" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 6 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "149" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 7 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE TRUE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 14 height 11 id "150" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 13 zPos 8 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "151" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "152" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 11 id "153" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } ] } DEF CHECKPOINTBOUNDS Group { children [ DEF boundary Group { children [ DEF checkpoint0min Pose { translation -0.78 -0.03 -0.4799999999999999 } DEF checkpoint0max Pose { translation -0.6599999999999999 -0.03 -0.35999999999999993 } ] } DEF boundary Group { children [ DEF checkpoint1min Pose { translation 0.17999999999999988 -0.03 -0.72 } DEF checkpoint1max Pose { translation 0.2999999999999999 -0.03 -0.5999999999999999 } ] } DEF boundary Group { children [ DEF checkpoint2min Pose { translation 0.6600000000000001 -0.03 0.12000000000000016 } DEF checkpoint2max Pose { translation 0.78 -0.03 0.24000000000000016 } ] } ] } DEF TRAPBOUNDS Group { children [ DEF boundary Group { children [ DEF trap0min Pose { translation -0.78 -0.03 5.551115123125783e-17 } DEF trap0max Pose { translation -0.6599999999999999 -0.03 0.12000000000000005 } ] } ] } DEF STARTBOUNDS Group { children [ DEF boundary Group { children [ DEF start0min Pose { translation -0.2999999999999999 -0.03 0.48000000000000026 } DEF start0max Pose { translation -0.17999999999999988 -0.03 0.6000000000000003 } ] } ] } DEF SWAMPBOUNDS Group { children [ DEF boundary Group { children [ DEF swamp0min Pose { translation 0.54 -0.03 -0.11999999999999983 } DEF swamp0max Pose { translation 0.6599999999999999 -0.03 1.6653345369377348e-16 } ] } ] } DEF OBSTACLES Group { children [ DEF OBSTACLE0 Solid { translation -0.36 0 -0.42 rotation 0 1 0 4.218 children [ Shape { appearance Appearance { material Material { diffuseColor 0.45 0.45 0.45 } } geometry DEF OBSTACLEBOX0 Box { size 0.029193232071244447 0.06 0.03403263952572607 } } ] name "obstacle0" boundingObject USE OBSTACLEBOX0 recognitionColors [ 0.45 0.45 0.45 ] } ] } DEF HUMANGROUP Group { children [ Victim { translation -0.8944 0 -0.10999999999999983 rotation 0 -1.0000000000000002 0 1.57 name "Victim0" type "harmed" scoreWorth 5 } Victim { translation -0.18559999999999988 0 -0.42999999999999994 rotation 0 1.0000000000000002 0 1.57 name "Victim1" type "unharmed" scoreWorth 15 } Victim { translation -0.2949999999999999 0 0.5370000000000003 rotation -0.6357767256874645 -0.43695723748707543 0.636283213421343 2.3170985725282187 name "Victim2" type "unharmed" scoreWorth 5 } Victim { translation -0.093 0 -0.11499999999999984 rotation 0.23344535982215908 -0.9723699035959135 0.00018589883446572546 3.1431413020252017 name "Victim3" type "unharmed" scoreWorth 5 } Victim { translation -0.133 0 0.5950000000000003 rotation 0 0 0.9999999999999999 0.7853981633974484 name "Victim4" type "harmed" scoreWorth 5 } Victim { translation -0.054999999999999896 0 0.3979999999999999 rotation -0.42490814976668495 -0.7991360026075472 0.42524665030812764 1.7923880809538788 name "Victim5" type "harmed" scoreWorth 5 } Victim { translation 0.04000000000000011 0 0.5950000000000003 rotation 0 0 1.0000000000000002 1.2042771838760873 name "Victim6" type "stable" scoreWorth 5 } Victim { translation 0.11299999999999999 0 0.24500000000000005 rotation 0.5446389837903678 0.8386704890663659 0.0004337107080147492 3.1402569419409767 name "Victim7" type "unharmed" scoreWorth 5 } Victim { translation 0.22999999999999987 0 -0.7143999999999999 rotation 0.8788168974590245 0.47715864341394504 0.0006998255911827728 3.1408327050393963 name "Victim8" type "stable" scoreWorth 5 } Victim { translation 0.43000000000000005 0 -0.41439999999999994 rotation 0.36650121111515227 0.9304175283559013 0.0002918547964649514 3.140110820731177 name "Victim9" type "harmed" scoreWorth 5 } Victim { translation 0.5173447524365666 0 -0.3996278874714708 rotation 0.679757982536332 0.6797579825363321 0.27542361982275887 2.604072645164183 name "Victim10" type "harmed" scoreWorth 5 } Victim { translation 0.7744000000000001 0 0.14000000000000015 rotation 0.5771969549958951 -0.577196954995895 0.5776567755050862 4.189249903239788 name "Victim11" type "harmed" scoreWorth 5 } ] } DEF FAKES Group { children [ Fake { translation -0.5456 0 -0.15199999999999994 rotation 0 1.0000000000000002 0 1.57 name "Fake0" type "psi" scoreWorth 0 } Fake { translation -0.512 0 0.005600000000000049 rotation 0 1 0 3.14 name "Fake1" type "omega" scoreWorth 0 } Fake { translation -0.3656 0 0.14800000000000016 rotation 0 1.0000000000000002 0 1.57 name "Fake2" type "omega" scoreWorth 0 } Fake { translation -0.23299999999999987 0 0.36499999999999994 rotation 0 1 0 3.14 name "Fake3" type "psi" scoreWorth 0 } Fake { translation -0.1744 0 -0.20599999999999993 rotation 0 -1.0000000000000002 0 1.57 name "Fake4" type "phi" scoreWorth 0 } Fake { translation 0.18843369218120598 0 -0.07512996688487429 rotation 0 -1 0 1.855 name "Fake5" type "phi" scoreWorth 0 } ] } DEF TARGETGROUP Group { children [ CognitiveTarget { translation -0.8049999999999999 0 -0.23439999999999994 rotation 0 1 0 3.14 name "Hazard0" type "YYYYY" scoreWorth 10 texture "targets/YYYYY" } CognitiveTarget { translation -0.815 0 0.12560000000000016 rotation 0 1 0 3.14 name "Hazard1" type "RYGBG" scoreWorth 10 texture "targets/RYGBG" } CognitiveTarget { translation -0.692 0 -0.06559999999999983 rotation 0 0 0 0 name "Hazard2" type "BBRGR" scoreWorth 10 texture "targets/BBRGR" } CognitiveTarget { translation -0.5456 0 -0.3939999999999999 rotation 0 1.0000000000000002 0 1.57 name "Hazard3" type "RBRYB" scoreWorth 10 texture "targets/RBRYB" } CognitiveTarget { translation -0.4144 0 -0.575 rotation 0 -1.0000000000000002 0 1.57 name "Hazard4" type "YYYBR" scoreWorth 10 texture "targets/YYYBR" } CognitiveTarget { translation -0.2343999999999999 0 -0.6349999999999999 rotation 0 -1.0000000000000002 0 1.57 name "Hazard5" type "BYYGY" scoreWorth 10 texture "targets/BYYGY" } CognitiveTarget { translation -0.20799999999999988 0 0.24560000000000004 rotation 0 1 0 3.14 name "Hazard6" type "KGRYB" scoreWorth 10 texture "targets/KGRYB" } CognitiveTarget { translation 0.054400000000000115 0 0.04400000000000005 rotation 0 1.0000000000000002 0 1.57 name "Hazard7" type "BRYYY" scoreWorth 10 texture "targets/BRYYY" } CognitiveTarget { translation 0.11699999999999999 0 0.47439999999999993 rotation 0 0 0 0 name "Hazard8" type "KKRBK" scoreWorth 0 texture "targets/KKRBK" } CognitiveTarget { translation 0.21499999999999989 0 -0.5943999999999999 rotation 0 1 0 3.14 name "Hazard9" type "RKBYB" scoreWorth 10 texture "targets/RKBYB" } CognitiveTarget { translation 0.33186969910633773 0 -0.4024344927109068 rotation 0 -1 0 2.555 name "Hazard10" type "RYRYK" scoreWorth 0 texture "targets/RYRYK" } CognitiveTarget { translation 0.38500000000000023 0 0.23440000000000016 rotation 0 0 0 0 name "Hazard11" type "RBBKY" scoreWorth 10 texture "targets/RBBKY" } CognitiveTarget { translation 0.7744000000000001 0 -0.20499999999999993 rotation 0 1.0000000000000002 0 1.57 name "Hazard12" type "RYYYG" scoreWorth 10 texture "targets/RYYYG" } CognitiveTarget { translation 0.6950000000000001 0 0.23440000000000016 rotation 0 0 0 0 name "Hazard13" type "RGRBG" scoreWorth 10 texture "targets/RGRBG" } ] } DEF MAINSUPERVISOR Robot { children [ Receiver { channel 1 } Emitter { channel 1 } ] controller "MainSupervisor" customData "480" supervisor TRUE window "MainSupervisorWindow" }