#VRML_SIM R2023b utf8 EXTERNPROTO "../protos/CognitiveTarget.proto" EXTERNPROTO "../protos/Fake.proto" EXTERNPROTO "../protos/TexturedBackground.proto" EXTERNPROTO "../protos/TexturedBackgroundLight.proto" EXTERNPROTO "../protos/Victim.proto" EXTERNPROTO "../protos/halfTile.proto" EXTERNPROTO "../protos/worldTile.proto" IMPORTABLE EXTERNPROTO "../protos/custom_robot.proto" WorldInfo { basicTimeStep 16 coordinateSystem "NUE" contactProperties [ ContactProperties { material1 "TILE" material2 "NO_FRIC" coulombFriction [ 0 ] bounce 0 bumpSound "" rollSound "" slideSound "" } ] } DEF Viewpoint Viewpoint { orientation 0.5160219827258548 -0.7069222717812333 -0.48371708157076443 3.0959145681321227 position 1.687045205287747 2.7974862984602162 1.6870452052877472 } TexturedBackground { } TexturedBackgroundLight { } DEF WALLTILES Group { children [ DEF TILE halfTile { xPos 0 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE TRUE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 12 height 12 id "0" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "1" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "2" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 3 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "3" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 2 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "4" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "5" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "6" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 3 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE TRUE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "7" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 0 zPos 8 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "8" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "9" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "10" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 11 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "11" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 1 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "12" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 3 0 0 ] tile4Walls [ 0 0 5 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "13" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "14" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "15" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "16" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "17" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "18" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "19" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 1 zPos 8 floor FALSE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "20" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 9 floor FALSE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "21" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 10 floor FALSE topWall 0 rightWall 3 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "22" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 11 floor FALSE topWall 0 rightWall 6 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "23" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 2 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "24" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "25" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "26" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "27" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "28" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "29" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "30" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "31" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 2 zPos 8 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "32" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.10196078431372549 0.10196078431372549 0.9019607843137255 room 1 } DEF TILE worldTile { xPos 2 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "33" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "34" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "35" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 3 zPos 0 floor TRUE topWall 3 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 2 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "36" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "37" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 2 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "38" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "39" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 4 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp TRUE width 12 height 12 id "40" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 5 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp TRUE width 12 height 12 id "41" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 6 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "42" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 7 floor TRUE topWall 0 rightWall 6 bottomWall 15 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "43" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 3 zPos 8 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "44" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 9 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "45" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "46" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF START_TILE worldTile { xPos 3 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start TRUE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "47" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 4 zPos 0 floor TRUE topWall 2 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "48" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "49" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "50" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "51" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 4 zPos 4 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "52" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 5 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "53" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 6 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "54" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 7 floor FALSE topWall 0 rightWall 0 bottomWall 2 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "55" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "56" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "57" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "58" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "59" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 5 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "60" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "61" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "62" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "63" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 5 zPos 4 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "64" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 5 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "65" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 6 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "66" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 7 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "67" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint TRUE swamp FALSE width 12 height 12 id "68" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "69" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 10 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "70" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 5 zPos 11 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "71" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 6 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "72" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "73" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "74" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "75" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 6 zPos 4 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "76" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 5 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "77" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 6 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "78" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 7 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "79" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "80" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "81" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "82" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 6 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "83" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 7 zPos 0 floor TRUE topWall 3 rightWall 6 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "84" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "85" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.30196078431372547 0.10196078431372549 0.6 room 2 } DEF TILE halfTile { xPos 7 zPos 2 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "86" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "87" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.30196078431372547 0.10196078431372549 0.6 room 2 } DEF TILE worldTile { xPos 7 zPos 4 floor FALSE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "88" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 5 floor FALSE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "89" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 6 floor FALSE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "90" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 7 floor FALSE topWall 0 rightWall 3 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "91" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 8 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "92" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 9 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "93" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 7 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "94" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.9058823529411765 0.9058823529411765 0.10196078431372549 room 1 } DEF TILE worldTile { xPos 7 zPos 11 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "95" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 8 zPos 0 floor TRUE topWall 2 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "96" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "97" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "98" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "99" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "100" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "101" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "102" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "103" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "104" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "105" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "106" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 8 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "107" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "108" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 1 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "109" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 2 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "110" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "111" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "112" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "113" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 2 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "114" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "115" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 1 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "116" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 3 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "117" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "118" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 9 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "119" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 4 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "120" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "121" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "122" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "123" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 4 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "124" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "125" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "126" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "127" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "128" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "129" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "130" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "131" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 0 floor TRUE topWall 3 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "132" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 1 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "133" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 2 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "134" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 3 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "135" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 4 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "136" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 5 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "137" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 6 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "138" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 7 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "139" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 8 floor FALSE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap TRUE checkpoint FALSE swamp FALSE width 12 height 12 id "140" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 9 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "141" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 10 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 12 height 12 id "142" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 11 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE TRUE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 12 height 12 id "143" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } ] } DEF CHECKPOINTBOUNDS Group { children [ DEF boundary Group { children [ DEF checkpoint0min Pose { translation -0.78 -0.03 -0.78 } DEF checkpoint0max Pose { translation -0.6599999999999999 -0.03 -0.6599999999999999 } ] } DEF boundary Group { children [ DEF checkpoint1min Pose { translation -0.17999999999999988 -0.03 0.18 } DEF checkpoint1max Pose { translation -0.05999999999999989 -0.03 0.3 } ] } DEF boundary Group { children [ DEF checkpoint2min Pose { translation 0.54 -0.03 0.54 } DEF checkpoint2max Pose { translation 0.6600000000000001 -0.03 0.6600000000000001 } ] } ] } DEF TRAPBOUNDS Group { children [ DEF boundary Group { children [ DEF trap0min Pose { translation 0.54 -0.03 0.18 } DEF trap0max Pose { translation 0.6600000000000001 -0.03 0.3 } ] } ] } DEF STARTBOUNDS Group { children [ DEF boundary Group { children [ DEF start0min Pose { translation -0.42 -0.03 0.54 } DEF start0max Pose { translation -0.3 -0.03 0.6600000000000001 } ] } ] } DEF SWAMPBOUNDS Group { children [ DEF boundary Group { children [ DEF swamp0min Pose { translation -0.42 -0.03 -0.3 } DEF swamp0max Pose { translation -0.3 -0.03 -0.18 } ] } DEF boundary Group { children [ DEF swamp1min Pose { translation -0.42 -0.03 -0.17999999999999988 } DEF swamp1max Pose { translation -0.3 -0.03 -0.05999999999999989 } ] } ] } DEF OBSTACLES Group { children [ DEF OBSTACLE0 Solid { translation -0.12 0 -0.36 rotation 0 1 0 4.218 children [ Shape { appearance Appearance { material Material { diffuseColor 0.45 0.45 0.45 } } geometry DEF OBSTACLEBOX0 Box { size 0.029193232071244447 0.06 0.03403263952572607 } } ] name "obstacle0" boundingObject USE OBSTACLEBOX0 recognitionColors [ 0.45 0.45 0.45 ] } ] } DEF HUMANGROUP Group { children [ Victim { translation -0.7744 0 -0.009999999999999998 rotation -0.6783494378086397 -0.280981537168503 0.678889840839534 2.5933404517883294 name "Victim0" type "harmed" scoreWorth 5 } Victim { translation -0.535 0 0.4780000000000002 rotation -0.5198759267121797 -0.6775154984206478 0.5202900827663098 1.94990142982773 name "Victim1" type "harmed" scoreWorth 5 } Victim { translation -0.29 0 0.6550000000000001 rotation 0 0 1 1.5707963267948966 name "Victim2" type "harmed" scoreWorth 5 } Victim { translation -0.11799999999999988 0 0.185 rotation 0 1 0 3.14 name "Victim3" type "stable" scoreWorth 15 } Victim { translation -0.009999999999999998 0 -0.7744 rotation 0.8386703809086912 0.5446389135519526 0.0006678558375742562 3.140725232340018 name "Victim4" type "stable" scoreWorth 5 } Victim { translation 0.1856 0 -0.506 rotation -0.2731935772290805 -0.9222860601406879 0.2734112152618212 1.6508143151552548 name "Victim5" type "stable" scoreWorth 5 } Victim { translation 0.1856 0 -0.10999999999999989 rotation -0.577196954995895 -0.5771969549958951 0.5776567755050862 2.0939354039397986 name "Victim6" type "unharmed" scoreWorth 15 } Victim { translation 0.1856 0 0.5680000000000001 rotation -0.3767213226178678 0.8461299441135645 0.3770214354110659 4.546864049113502 name "Victim7" type "unharmed" scoreWorth 5 } Victim { translation 0.6544000000000001 0 -0.59 rotation 0 1.0000000000000002 0 1.57 name "Victim8" type "unharmed" scoreWorth 5 } Victim { translation 0.5900000000000001 0 0.6544000000000001 rotation 0 0 1 3.141592653589793 name "Victim9" type "unharmed" scoreWorth 5 } ] } DEF FAKES Group { children [ Fake { translation -0.694 0 -0.3056 rotation 0 0 0 0 name "Fake0" type "omega" scoreWorth 0 } Fake { translation -0.45399999999999996 0 0.545 rotation 0 1 0 3.14 name "Fake1" type "psi" scoreWorth 0 } Fake { translation -0.205 0 -0.3056 rotation 0 0 0 0 name "Fake2" type "omega" scoreWorth 0 } Fake { translation -0.205 0 0.185 rotation 0 1 0 3.14 name "Fake3" type "psi" scoreWorth 0 } Fake { translation -0.11439999999999989 0 -0.71 rotation 0 -1.0000000000000002 0 1.57 name "Fake4" type "psi" scoreWorth 0 } Fake { translation 0.008 0 0.6550000000000001 rotation 0 0 0 0 name "Fake5" type "omega" scoreWorth 0 } Fake { translation 0.3759872642246089 0 -0.00869300844317087 rotation 0 1.0000000000000016 0 0.3016666666666666 name "Fake6" type "phi" scoreWorth 0 } Fake { translation 0.6544000000000001 0 -0.502 rotation 0 1.0000000000000002 0 1.57 name "Fake7" type "phi" scoreWorth 0 } Fake { translation 0.5680000000000001 0 0.054400000000000004 rotation 0 0 0 0 name "Fake8" type "phi" scoreWorth 0 } ] } DEF TARGETGROUP Group { children [ CognitiveTarget { translation -0.7744 0 -0.505 rotation 0 -1.0000000000000002 0 1.57 name "Hazard0" type "RYKBG" scoreWorth 10 texture "targets/RYKBG" } CognitiveTarget { translation -0.695 0 0.1744000000000001 rotation 0 0 0 0 name "Hazard1" type "RGGYG" scoreWorth 10 texture "targets/RGGYG" } CognitiveTarget { translation -0.565 0 -0.5344 rotation 0 1 0 3.14 name "Hazard2" type "BGRKK" scoreWorth 0 texture "targets/BGRKK" } CognitiveTarget { translation -0.515 0 -0.7744 rotation 0 1 0 3.14 name "Hazard3" type "KKKKK" scoreWorth 0 texture "targets/KKKKK" } CognitiveTarget { translation -0.45199999999999996 0 -0.2944 rotation 0 1 0 3.14 name "Hazard4" type "YYYGG" scoreWorth 30 texture "targets/YYYGG" } CognitiveTarget { translation -0.515 0 -0.11439999999999989 rotation 0 1 0 3.14 name "Hazard5" type "BKKBK" scoreWorth 0 texture "targets/BKKBK" } CognitiveTarget { translation -0.3056 0 -0.505 rotation 0 1.0000000000000002 0 1.57 name "Hazard6" type "KGYGY" scoreWorth 10 texture "targets/KGYGY" } CognitiveTarget { translation -0.2944 0 0.32499999999999984 rotation 0 -1.0000000000000002 0 1.57 name "Hazard7" type "BKKBG" scoreWorth 30 texture "targets/BKKBG" } CognitiveTarget { translation -0.06559999999999988 0 0.5730000000000001 rotation 0 1.0000000000000002 0 1.57 name "Hazard8" type "YYYBG" scoreWorth 10 texture "targets/YYYBG" } CognitiveTarget { translation 0.026 0 -0.3056 rotation 0 0 0 0 name "Hazard9" type "RRRBB" scoreWorth 30 texture "targets/RRRBB" } CognitiveTarget { translation 0.006999999999999999 0 0.1856 rotation 0 1 0 3.14 name "Hazard10" type "YGGYR" scoreWorth 30 texture "targets/YGGYR" } CognitiveTarget { translation 0.1170000000000001 0 0.30559999999999987 rotation 0 1 0 3.14 name "Hazard11" type "RBYBR" scoreWorth 30 texture "targets/RBYBR" } CognitiveTarget { translation 0.265 0 -0.7744 rotation 0 1 0 3.14 name "Hazard12" type "YGYGY" scoreWorth 10 texture "targets/YGYGY" } CognitiveTarget { translation 0.1856 0 -0.213 rotation 0 -1.0000000000000002 0 1.57 name "Hazard13" type "BGYBG" scoreWorth 0 texture "targets/BGYBG" } CognitiveTarget { translation 0.39069096319770114 0 0.4016530954638606 rotation 0 -1 0 0.5850000000000002 name "Hazard14" type "BGKGG" scoreWorth 30 texture "targets/BGKGG" } CognitiveTarget { translation 0.4334868040985724 0 -0.6807007875945673 rotation 0 -1 0 1.9883333333333333 name "Hazard15" type "RRRBG" scoreWorth 10 texture "targets/RRRBG" } CognitiveTarget { translation 0.4450000000000002 0 0.6544000000000001 rotation 0 0 0 0 name "Hazard16" type "GBKRY" scoreWorth 10 texture "targets/GBKRY" } ] } DEF MAINSUPERVISOR Robot { children [ Receiver { channel 1 } Emitter { channel 1 } ] controller "MainSupervisor" customData "480" supervisor TRUE window "MainSupervisorWindow" }