#VRML_SIM R2023b utf8 EXTERNPROTO "../protos/CognitiveTarget.proto" EXTERNPROTO "../protos/Fake.proto" EXTERNPROTO "../protos/TexturedBackground.proto" EXTERNPROTO "../protos/TexturedBackgroundLight.proto" EXTERNPROTO "../protos/Victim.proto" EXTERNPROTO "../protos/halfTile.proto" EXTERNPROTO "../protos/worldTile.proto" IMPORTABLE EXTERNPROTO "../protos/custom_robot.proto" WorldInfo { basicTimeStep 16 coordinateSystem "NUE" contactProperties [ ContactProperties { material1 "TILE" material2 "NO_FRIC" coulombFriction [ 0 ] bounce 0 bumpSound "" rollSound "" slideSound "" } ] } DEF Viewpoint Viewpoint { orientation 0.5160219827258548 -0.7069222717812333 -0.48371708157076443 3.0959145681321227 position 1.9616318506406465 3.2395304856728697 1.961631850640647 } TexturedBackground { } TexturedBackgroundLight { } DEF WALLTILES Group { children [ DEF TILE halfTile { xPos 0 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE TRUE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "0" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 0 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "1" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 0 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "2" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 0 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "3" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 0 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 15 leftWall 3 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "4" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 0 zPos 5 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 2 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "5" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 15 leftWall 3 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "6" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 0 zPos 7 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 2 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "7" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 3 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "8" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 2 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "9" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 10 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 1 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap TRUE checkpoint FALSE swamp FALSE width 16 height 12 id "10" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 3 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "11" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 1 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "12" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 1 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 3 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "13" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 1 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "14" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 1 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "15" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 1 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "16" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 1 zPos 5 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "17" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.30196078431372547 0.10196078431372549 0.6 room 2 } DEF TILE halfTile { xPos 1 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "18" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 1 zPos 7 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "19" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.10196078431372549 0.10196078431372549 0.9019607843137255 room 1 } DEF TILE worldTile { xPos 1 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "20" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "21" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 10 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "22" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF START_TILE worldTile { xPos 1 zPos 11 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start TRUE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "23" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 2 zPos 0 floor TRUE topWall 3 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "24" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 2 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "25" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 2 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 1 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "26" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 2 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 3 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "27" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 2 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "28" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 2 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "29" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 15 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "30" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 2 zPos 7 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "31" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "32" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "33" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "34" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "35" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 3 zPos 0 floor TRUE topWall 6 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 16 height 12 id "36" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 3 zPos 1 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "37" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 3 zPos 2 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "38" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 3 zPos 3 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "39" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 3 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "40" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.9058823529411765 0.10196078431372549 0.10196078431372549 room 3 } DEF TILE halfTile { xPos 3 zPos 5 floor TRUE topWall 0 rightWall 6 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "41" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 6 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "42" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 3 zPos 7 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "43" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 8 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "44" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 9 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "45" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 10 floor TRUE topWall 0 rightWall 3 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "46" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 11 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "47" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 4 zPos 0 floor TRUE topWall 2 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "48" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "49" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "50" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "51" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint TRUE swamp FALSE width 16 height 12 id "52" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 15 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "53" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 4 zPos 6 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "54" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "55" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 8 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "56" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 9 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "57" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "58" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "59" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 5 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "60" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "61" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "62" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "63" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "64" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint TRUE swamp FALSE width 16 height 12 id "65" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 5 zPos 6 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "66" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.9058823529411765 0.6 0.10196078431372549 room 2 } DEF TILE halfTile { xPos 5 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "67" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "68" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "69" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "70" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "71" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 6 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "72" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "73" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "74" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "75" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "76" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 15 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "77" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 6 zPos 6 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "78" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "79" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 1 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "80" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 9 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "81" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "82" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 3 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "83" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 7 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "84" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "85" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "86" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "87" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "88" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "89" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 7 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "90" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "91" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "92" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "93" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "94" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "95" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 8 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "96" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "97" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "98" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "99" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "100" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "101" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 8 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "102" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "103" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "104" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp TRUE width 16 height 12 id "105" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "106" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 16 height 12 id "107" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 9 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "108" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "109" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "110" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "111" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "112" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "113" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 9 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "114" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 9 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "115" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 9 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "116" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 9 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp TRUE width 16 height 12 id "117" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 9 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "118" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 9 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "119" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 10 zPos 0 floor TRUE topWall 3 rightWall 2 bottomWall 0 leftWall 0 topExternal TRUE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "120" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 10 zPos 1 floor TRUE topWall 0 rightWall 3 bottomWall 0 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "121" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 10 zPos 2 floor TRUE topWall 0 rightWall 6 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "122" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 10 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint TRUE swamp FALSE width 16 height 12 id "123" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 10 zPos 4 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "124" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 10 zPos 5 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "125" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 10 zPos 6 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "126" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 10 zPos 7 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "127" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 10 zPos 8 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "128" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 10 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "129" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.30196078431372547 0.10196078431372549 0.6 room 2 } DEF TILE halfTile { xPos 10 zPos 10 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "130" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 10 zPos 11 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "131" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 11 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "132" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 11 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "133" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 11 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "134" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "135" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.9058823529411765 0.10196078431372549 0.10196078431372549 room 3 } DEF TILE halfTile { xPos 11 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "136" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "137" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "138" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 7 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap TRUE checkpoint FALSE swamp FALSE width 16 height 12 id "139" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "140" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "141" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "142" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "143" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 12 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "144" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 12 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "145" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 12 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "146" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "147" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 1 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "148" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 5 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "149" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "150" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "151" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "152" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "153" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "154" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "155" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 13 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "156" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "157" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 13 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "158" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "159" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 4 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "160" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "161" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 3 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "162" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "163" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "164" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "165" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "166" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "167" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 14 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "168" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 14 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "169" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 14 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "170" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 14 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "171" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 14 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "172" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 14 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "173" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 14 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 1 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "174" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 14 zPos 7 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "175" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 14 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 2 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "176" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 14 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "177" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 14 zPos 10 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 4 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "178" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 14 zPos 11 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "179" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 15 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "180" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 15 zPos 1 floor FALSE topWall 0 rightWall 0 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "181" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 15 zPos 2 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "182" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 15 zPos 3 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "183" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 15 zPos 4 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "184" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 15 zPos 5 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "185" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 15 zPos 6 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "186" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 15 zPos 7 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "187" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 15 zPos 8 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "188" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 15 zPos 9 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "189" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 15 zPos 10 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 16 height 12 id "190" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 15 zPos 11 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE TRUE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 16 height 12 id "191" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } Solid { translation -0.54 -0.03 -0.78 rotation 0 1 0 0 name "Area4" children [ Solid { children [ DEF CURVED0 Shape { appearance Appearance { material Material { diffuseColor 0.2 0.47 0.52 } } geometry IndexedFaceSet { coord Coordinate { point [ 0 0 0.6 0 0.06 0.6 0 0 0.7188 0 0.06 0.7188 0.12 0 0.7188 0.12 0.06 0.7188 0.12 0 0.714 0.12 0.06 0.714 0.006 0 0.714 0.006 0.06 0.714 0.0048 0 0.6 0.0048 0.06 0.6 ] } coordIndex [ 0 2 3 1 -1 2 4 5 3 -1 4 6 7 5 -1 6 8 9 7 -1 8 10 11 9 -1 10 0 1 11 -1 11 1 3 -1 9 11 3 -1 7 9 3 -1 5 7 3 -1 ] } } ] 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TRAPBOUNDS Group { children [ DEF boundary Group { children [ DEF trap0min Pose { translation -1.02 -0.03 0.4200000000000002 } DEF trap0max Pose { translation -0.8999999999999999 -0.03 0.5400000000000003 } ] } DEF boundary Group { children [ DEF trap1min Pose { translation 0.3000000000000001 -0.03 0.06000000000000011 } DEF trap1max Pose { translation 0.4200000000000001 -0.03 0.1800000000000001 } ] } ] } DEF STARTBOUNDS Group { children [ DEF boundary Group { children [ DEF start0min Pose { translation -0.8999999999999999 -0.03 0.54 } DEF start0max Pose { translation -0.78 -0.03 0.6600000000000001 } ] } ] } DEF SWAMPBOUNDS Group { children [ DEF boundary Group { children [ DEF swamp0min Pose { translation -0.06 -0.03 0.2999999999999999 } DEF swamp0max Pose { translation 0.06 -0.03 0.4199999999999999 } ] } DEF boundary Group { children [ DEF swamp1min Pose { translation 0.05999999999999989 -0.03 0.2999999999999999 } DEF swamp1max Pose { translation 0.17999999999999988 -0.03 0.4199999999999999 } ] } ] } DEF OBSTACLES Group { children [ DEF OBSTACLE0 Solid { translation 0.24 0 0.6 rotation 0 1 0 4.218 children [ Shape { appearance Appearance { material Material { diffuseColor 0.45 0.45 0.45 } } geometry DEF OBSTACLEBOX0 Box { size 0.029193232071244447 0.06 0.03403263952572607 } } ] name "obstacle0" boundingObject USE OBSTACLEBOX0 recognitionColors [ 0.45 0.45 0.45 ] } DEF OBSTACLE1 Solid { translation 0.48 0 -0.12 rotation 0 1 0 4.218 children [ Shape { appearance Appearance { material Material { diffuseColor 0.45 0.45 0.45 } } geometry DEF OBSTACLEBOX1 Box { size 0.029193232071244447 0.06 0.03403263952572607 } } ] name "obstacle1" boundingObject USE OBSTACLEBOX1 recognitionColors [ 0.45 0.45 0.45 ] } ] } DEF HUMANGROUP Group { children [ Victim { translation -1.0144 0 -0.47 rotation 0 -1.0000000000000002 0 1.57 name "Victim0" type "harmed" scoreWorth 5 } Victim { translation -0.9149999999999999 0 0.295 rotation 0 0 1 2.321287905152458 name "Victim1" type "unharmed" scoreWorth 5 } Victim { translation -0.6739999999999999 0 0.6550000000000001 rotation 0 0 0 0 name "Victim2" type "harmed" scoreWorth 5 } Victim { translation -0.6544 0 -0.71 rotation -0.10396115570392388 -0.9891243244493128 0.10404397573812212 1.580935074241721 name "Victim3" type "harmed" scoreWorth 5 } Victim { translation -0.5449999999999999 0 0.40499999999999986 rotation 0 1.0000000000000002 0 1.57 name "Victim4" type "stable" scoreWorth 5 } Victim { translation -0.009999999999999998 0 0.6544000000000001 rotation 0 0 0 0 name "Victim5" type "harmed" scoreWorth 5 } Victim { translation 0.14799999999999988 0 0.2344 rotation 0 0 0 0 name "Victim6" type "harmed" scoreWorth 15 } Victim { translation 0.6880000000000002 0 -0.4744 rotation 0.9848074501765416 -0.17364812426883158 0.0007842287261586609 3.1418692149549674 name "Victim7" type "stable" scoreWorth 5 } Victim { translation 0.7370000000000002 0 0.4256000000000002 rotation 0.7071066690859958 0.707106669085996 0.0005630881064681181 3.140466477495882 name "Victim8" type "unharmed" scoreWorth 5 } Victim { translation 0.8944000000000001 0 -0.1299999999999999 rotation 0.6821616450438148 -0.2618573216129158 0.6827050850468497 3.6541970494574563 name "Victim9" type "unharmed" scoreWorth 5 } Victim { translation 0.8300000000000001 0 0.6544000000000001 rotation 0 0 0 0 name "Victim10" type "stable" scoreWorth 5 } Victim { translation 0.08012823 0 -0.17597002 rotation -0.7071061875 -0.0012958412 0.7071061875 3.1390009726 name "Victim11" type "stable" scoreWorth 15 } Victim { translation 0.21733934 0 -0.57733934 rotation 0.2738582077 0.955057069 0.1134357838 2.3881817636 name "Victim12" type "unharmed" scoreWorth 15 } ] } DEF FAKES Group { children [ Fake { translation -1.015 0 0.12300000000000011 rotation 0 -1.0000000000000002 0 1.57 name "Fake0" type "omega" scoreWorth 0 } Fake { translation -0.752 0 0.054400000000000004 rotation 0 0 0 0 name "Fake1" type "omega" scoreWorth 0 } Fake { translation -0.655 0 0.1460000000000001 rotation 0 -1.0000000000000002 0 1.57 name "Fake2" type "phi" scoreWorth 0 } Fake { translation 0.026 0 0.4256000000000002 rotation 0 1 0 3.14 name "Fake3" type "psi" scoreWorth 0 } Fake { translation 0.3056000000000001 0 0.4490000000000002 rotation 0 -1.0000000000000002 0 1.57 name "Fake4" type "phi" scoreWorth 0 } Fake { translation 0.5456000000000001 0 -0.193 rotation 0 -1.0000000000000002 0 1.57 name "Fake5" type "psi" scoreWorth 0 } Fake { translation -0.0177 0 -0.39165787 rotation 0 -1 0 1.5707963268 name "Fake6" type "omega" scoreWorth 0 } Fake { translation -0.42196742 0 -0.48097088 rotation 0 1 0 1.5707963268 name "Fake7" type "phi" scoreWorth 0 } Fake { translation 0.1794 0 -0.7735 rotation 0 1 0 3.1415926536 name "Fake8" type "psi" scoreWorth 0 } Fake { translation -0.17579933 0 -0.77302087 rotation 0 1 0 3.1415926536 name "Fake9" type "psi" scoreWorth 0 } ] } DEF TARGETGROUP Group { children [ CognitiveTarget { translation -1.0144 0 -0.09499999999999989 rotation 0 -1.0000000000000002 0 1.57 name "Hazard0" type "BBYKK" scoreWorth 10 texture "targets/BBYKK" } CognitiveTarget { translation -0.952 0 0.6544000000000001 rotation 0 0 0 0 name "Hazard1" type "KBRGG" scoreWorth 10 texture "targets/KBRGG" } CognitiveTarget { translation -0.745 0 -0.1856 rotation 0 0 0 0 name "Hazard2" type "RBRBB" scoreWorth 0 texture "targets/RBRBB" } CognitiveTarget { translation -0.5456 0 -0.6849999999999999 rotation 0 1.0000000000000002 0 1.57 name "Hazard3" type "RYGYB" scoreWorth 10 texture "targets/RYGYB" } CognitiveTarget { translation -0.5344 0 0.09500000000000011 rotation 0 -1.0000000000000002 0 1.57 name "Hazard4" type "BYRGB" scoreWorth 0 texture "targets/BYRGB" } CognitiveTarget { translation -0.4143999999999999 0 0.266 rotation 0 -1.0000000000000002 0 1.57 name "Hazard5" type "GRBRB" scoreWorth 30 texture "targets/GRBRB" } CognitiveTarget { translation -0.32899999999999985 0 0.6544000000000001 rotation 0 0 0 0 name "Hazard6" type "RRGBY" scoreWorth 10 texture "targets/RRGBY" } CognitiveTarget { translation -0.09499999999999989 0 -0.054400000000000004 rotation 0 1 0 3.14 name "Hazard7" type "YRGYY" scoreWorth 30 texture "targets/YRGYY" } CognitiveTarget { translation -0.1743999999999999 0 0.33499999999999985 rotation 0 -1.0000000000000002 0 1.57 name "Hazard8" type "YRYRB" scoreWorth 30 texture "targets/YRYRB" } CognitiveTarget { translation 0.005600000000000001 0 0.09540000000000011 rotation 0 -1.0000000000000002 0 1.57 name "Hazard9" type "BGBRR" scoreWorth 30 texture "targets/BGBRR" } CognitiveTarget { translation 0.09299999999999989 0 0.6544000000000001 rotation 0 0 0 0 name "Hazard10" type "KRKYB" scoreWorth 0 texture "targets/KRKYB" } CognitiveTarget { translation 0.3850000000000001 0 -0.5344 rotation 0 1 0 3.14 name "Hazard11" type "RKKBK" scoreWorth 0 texture "targets/RKKBK" } CognitiveTarget { translation 0.3920000000000001 0 0.24559999999999998 rotation 0 1 0 3.14 name "Hazard12" type "YYGGG" scoreWorth 30 texture "targets/YYGGG" } CognitiveTarget { translation 0.777834928212861 0 0.028693114517518145 rotation 0 -1 0 1.085 name "Hazard13" type "BKKGG" scoreWorth 30 texture "targets/BKKGG" } CognitiveTarget { translation 0.8944000000000001 0 -0.215 rotation 0 1.0000000000000002 0 1.57 name "Hazard14" type "KRRKG" scoreWorth 0 texture "targets/KRRKG" } CognitiveTarget { translation -0.15770722 0 -0.32256236 rotation 0 -1 0 3.0693045878 name "Hazard15" type "RGRGR" scoreWorth 0 texture "targets/RGRGR" } CognitiveTarget { translation -0.06434589 0 -0.59601844 rotation 0 1 0 0.1231826621 name "Hazard16" type "RGRGB" scoreWorth 30 texture "targets/RGRGB" } CognitiveTarget { translation -0.30952142 0 -0.60802536 rotation 0 1 0 0.1882215053 name "Hazard17" type "BYBKY" scoreWorth 30 texture "targets/BYBKY" } ] } DEF MAINSUPERVISOR Robot { children [ Receiver { channel 1 } Emitter { channel 1 } ] controller "MainSupervisor" customData "480" supervisor TRUE window "MainSupervisorWindow" }