#VRML_SIM R2023b utf8 EXTERNPROTO "../protos/CognitiveTarget.proto" EXTERNPROTO "../protos/Fake.proto" EXTERNPROTO "../protos/TexturedBackground.proto" EXTERNPROTO "../protos/TexturedBackgroundLight.proto" EXTERNPROTO "../protos/Victim.proto" EXTERNPROTO "../protos/halfTile.proto" EXTERNPROTO "../protos/worldTile.proto" IMPORTABLE EXTERNPROTO "../protos/custom_robot.proto" WorldInfo { basicTimeStep 16 coordinateSystem "NUE" contactProperties [ ContactProperties { material1 "TILE" material2 "NO_FRIC" coulombFriction [ 0 ] bounce 0 bumpSound "" rollSound "" slideSound "" } ] } DEF Viewpoint Viewpoint { orientation 0.5160219827258548 -0.7069222717812333 -0.48371708157076443 3.0959145681321227 position 1.687045205287747 2.7974862984602162 1.6870452052877472 } TexturedBackground { } TexturedBackgroundLight { } DEF WALLTILES Group { children [ DEF TILE worldTile { xPos 0 zPos 0 floor FALSE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "0" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 1 floor FALSE topWall 0 rightWall 3 bottomWall 15 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "1" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 2 floor FALSE topWall 0 rightWall 0 bottomWall 5 leftWall 3 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap TRUE checkpoint FALSE swamp FALSE width 14 height 10 id "2" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 2 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "3" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 0 zPos 4 floor TRUE topWall 0 rightWall 3 bottomWall 15 leftWall 3 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "4" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 0 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 2 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "5" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "6" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 1 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "7" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 0 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 15 leftWall 3 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE TRUE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 14 height 10 id "8" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 0 zPos 9 floor FALSE topWall 0 rightWall 6 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "9" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF START_TILE worldTile { xPos 1 zPos 0 floor TRUE topWall 3 rightWall 2 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start TRUE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "10" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 1 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal TRUE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "11" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "12" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "13" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 1 zPos 4 floor TRUE topWall 0 rightWall 3 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "14" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.10196078431372549 0.10196078431372549 0.9019607843137255 room 1 } DEF TILE halfTile { xPos 1 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "15" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "16" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "17" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "18" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 1 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE TRUE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE TRUE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "19" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 2 zPos 0 floor TRUE topWall 2 rightWall 0 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "20" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "21" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "22" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "23" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 2 zPos 4 floor TRUE topWall 0 rightWall 3 bottomWall 15 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "24" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 2 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "25" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "26" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "27" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "28" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 2 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "29" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 3 zPos 0 floor TRUE topWall 3 rightWall 6 bottomWall 0 leftWall 0 topExternal TRUE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "30" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 1 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "31" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "32" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.10196078431372549 0.10196078431372549 0.9019607843137255 room 1 } DEF TILE worldTile { xPos 3 zPos 3 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "33" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 3 zPos 4 floor TRUE topWall 0 rightWall 3 bottomWall 6 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "34" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 3 zPos 5 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "35" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 6 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "36" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "37" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.9058823529411765 0.6 0.10196078431372549 room 2 } DEF TILE halfTile { xPos 3 zPos 8 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "38" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 3 zPos 9 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "39" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 0 floor TRUE topWall 2 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "40" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "41" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "42" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "43" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 4 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "44" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 4 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "45" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "46" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint TRUE swamp FALSE width 14 height 10 id "47" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "48" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 4 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 2 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "49" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 5 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "50" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "51" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 1 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "52" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 1 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "53" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 5 zPos 4 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "54" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 5 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "55" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "56" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "57" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "58" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 5 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "59" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 6 zPos 0 floor TRUE topWall 3 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "60" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "61" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 1 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "62" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "63" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 6 zPos 4 floor TRUE topWall 0 rightWall 3 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "64" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.9058823529411765 0.6 0.10196078431372549 room 2 } DEF TILE worldTile { xPos 6 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint TRUE swamp FALSE width 14 height 10 id "65" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "66" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "67" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "68" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 6 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "69" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE halfTile { xPos 7 zPos 0 floor TRUE topWall 6 rightWall 6 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "70" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "71" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "72" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "73" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 7 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "74" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 7 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "75" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "76" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "77" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "78" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 7 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "79" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 5 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "80" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 8 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 14 height 10 id "81" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "82" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "83" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 8 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "84" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 8 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "85" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "86" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "87" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "88" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 8 zPos 9 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "89" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 3 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "90" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 9 zPos 1 floor TRUE topWall 0 rightWall 6 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "91" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 9 zPos 2 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 tile1Walls [ 0 0 1 0 ] tile2Walls [ 0 0 1 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "92" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE halfTile { xPos 9 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "93" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.30196078431372547 0.10196078431372549 0.6 room 2 } DEF TILE halfTile { xPos 9 zPos 4 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "94" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 2 } DEF TILE worldTile { xPos 9 zPos 5 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "95" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 6 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "96" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 7 floor TRUE topWall 0 rightWall 3 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "97" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint TRUE swamp FALSE width 14 height 10 id "98" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 9 zPos 9 floor TRUE topWall 0 rightWall 6 bottomWall 3 leftWall 0 topExternal FALSE rightExternal TRUE bottomExternal TRUE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "99" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 4 } DEF TILE worldTile { xPos 10 zPos 0 floor FALSE topWall 0 rightWall 6 bottomWall 6 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "100" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 10 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 5 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "101" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "102" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "103" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "104" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "105" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "106" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "107" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 10 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 5 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "108" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.9058823529411765 0.10196078431372549 0.10196078431372549 room 3 } DEF TILE worldTile { xPos 10 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "109" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 11 zPos 0 floor TRUE topWall 1 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE TRUE ] tile2External [ TRUE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE TRUE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "110" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "111" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 1 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 1 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "112" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 1 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "113" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "114" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "115" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 4 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "116" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 2 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "117" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 11 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "118" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 11 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "119" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 12 zPos 0 floor TRUE topWall 3 rightWall 6 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint TRUE swamp FALSE width 14 height 10 id "120" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 1 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "121" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 2 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "122" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 3 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 1 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 3 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "123" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 4 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp TRUE width 14 height 10 id "124" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 5 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "125" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 6 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "126" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 7 floor TRUE topWall 0 rightWall 0 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE FALSE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "127" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 12 zPos 8 floor TRUE topWall 0 rightWall 0 bottomWall 1 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE FALSE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE FALSE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "128" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 12 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "129" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE worldTile { xPos 13 zPos 0 floor FALSE topWall 0 rightWall 0 bottomWall 15 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "130" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } DEF TILE halfTile { xPos 13 zPos 1 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ TRUE FALSE FALSE FALSE ] tile2External [ TRUE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "131" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 2 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "132" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 3 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "133" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 4 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 1 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp TRUE width 14 height 10 id "134" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 5 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "135" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 6 floor TRUE topWall 0 rightWall 2 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "136" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 7 floor TRUE topWall 0 rightWall 1 bottomWall 0 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE FALSE FALSE ] tile4External [ FALSE TRUE FALSE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "137" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE halfTile { xPos 13 zPos 8 floor TRUE topWall 0 rightWall 3 bottomWall 3 leftWall 0 tile1Walls [ 0 0 0 0 ] tile2Walls [ 0 0 0 0 ] tile3Walls [ 0 0 0 0 ] tile4Walls [ 0 0 0 0 ] tile1External [ FALSE FALSE FALSE FALSE ] tile2External [ FALSE TRUE FALSE FALSE ] tile3External [ FALSE FALSE TRUE FALSE ] tile4External [ FALSE TRUE TRUE FALSE ] curve [ 0 0 0 0 ] start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "138" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 3 } DEF TILE worldTile { xPos 13 zPos 9 floor FALSE topWall 0 rightWall 0 bottomWall 0 leftWall 0 topExternal FALSE rightExternal FALSE bottomExternal FALSE leftExternal FALSE start FALSE trap FALSE checkpoint FALSE swamp FALSE width 14 height 10 id "139" xScale 0.4 yScale 0.4 zScale 0.4 tileColor 0.635 0.635 0.635 room 1 } Solid { translation -0.42 -0.03 -0.06 rotation 0 1 0 0 name "Area4" children [ Solid { children [ DEF CURVED0 Shape { appearance Appearance { material Material { diffuseColor 0.2 0.47 0.52 } } geometry IndexedFaceSet { coord Coordinate { point [ 0.4644 0 0.5556 0.4644 0.06 0.5556 0.462 0 0.5568 0.462 0.06 0.5568 0.4596 0 0.558 0.4596 0.06 0.558 0.4584 0 0.5604 0.4584 0.06 0.5604 0.4572 0 0.5628 0.4572 0.06 0.5628 0.4572 0 0.5688 0.4572 0.06 0.5688 0.4584 0 0.5712 0.4584 0.06 0.5712 0.4596 0 0.5736 0.4596 0.06 0.5736 0.462 0 0.5748 0.462 0.06 0.5748 0.4644 0 0.576 0.4644 0.06 0.576 0.6144 0 0.576 0.6144 0.06 0.576 0.6168 0 0.5748 0.6168 0.06 0.5748 0.6192 0 0.5736 0.6192 0.06 0.5736 0.6204 0 0.5712 0.6204 0.06 0.5712 0.6216 0 0.5688 0.6216 0.06 0.5688 0.6216 0 0.5628 0.6216 0.06 0.5628 0.6204 0 0.5604 0.6204 0.06 0.5604 0.6192 0 0.558 0.6192 0.06 0.558 0.6168 0 0.5568 0.6168 0.06 0.5568 0.6144 0 0.5556 0.6144 0.06 0.5556 ] } coordIndex [ 0 2 3 1 -1 2 4 5 3 -1 4 6 7 5 -1 6 8 9 7 -1 8 10 11 9 -1 10 12 13 11 -1 12 14 15 13 -1 14 16 17 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"harmed" scoreWorth 5 } Victim { translation 0.3056000000000002 0 -0.146 rotation -0.35894398591988813 0.8614598468247606 0.3592299365039101 4.564599428302824 name "Victim5" type "stable" scoreWorth 15 } Victim { translation 0.59 0 -0.6544 rotation 0.8191518700095076 0.5735763143192376 0.0006523127210632706 3.140679145084203 name "Victim6" type "stable" scoreWorth 5 } Victim { translation 0.7744000000000001 0 0.29000000000000015 rotation 0 1.0000000000000002 0 1.57 name "Victim7" type "unharmed" scoreWorth 5 } Victim { translation -0.28288861 0 0.41220753 rotation 0.5393594534 0.646670519 0.5393594534 1.9935305049 name "Victim8" type "unharmed" scoreWorth 15 } Victim { translation -0.02646847 0 0.09734755 rotation 0.0085866541 0.0320458295 0.9994495156 0.5238741592 name "Victim9" type "harmed" scoreWorth 15 } ] } DEF FAKES Group { children [ Fake { translation -0.425 0 -0.23199999999999998 rotation 0 1.0000000000000002 0 1.57 name "Fake0" type "psi" scoreWorth 0 } Fake { translation 0.5499999999999999 0 0.06559999999999999 rotation 0 1 0 3.14 name "Fake1" type "psi" scoreWorth 0 } Fake { translation 0.6880000000000001 0 -0.05439999999999989 rotation 0 1 0 3.14 name "Fake2" type "omega" scoreWorth 0 } Fake { translation 0.7030000000000001 0 0.4144 rotation 0 0 0 0 name "Fake3" type "omega" scoreWorth 0 } Fake { translation -0.35700183 0 0.53240339 rotation 0 1 0 0 name "Fake4" type "phi" scoreWorth 0 } Fake { translation 0.0604304 0 0.4413 rotation 0 1 0 0 name "Fake5" type "omega" scoreWorth 0 } Fake { translation -0.24146807 0 0.33026063 rotation 0 1 0 0.5295448288 name "Fake6" type "phi" scoreWorth 0 } Fake { translation 0.03058768 0 0.2461102 rotation 0 -1 0 3.0152949743 name "Fake7" type "psi" scoreWorth 0 } ] } DEF TARGETGROUP Group { children [ CognitiveTarget { translation -0.4256 0 0.095 rotation 0 1.0000000000000002 0 1.57 name "Hazard0" type "YBBKY" scoreWorth 30 texture "targets/YBBKY" } CognitiveTarget { translation -0.24559999999999987 0 -0.275 rotation 0 1.0000000000000002 0 1.57 name "Hazard1" type "BGKGK" scoreWorth 30 texture "targets/BGKGK" } CognitiveTarget { translation -0.145 0 -0.6544 rotation 0 1 0 3.14 name "Hazard2" type "KBYBR" scoreWorth 10 texture "targets/KBYBR" } CognitiveTarget { translation -0.05439999999999989 0 -0.33199999999999996 rotation 0 -1.0000000000000002 0 1.57 name "Hazard3" type "BBKBB" scoreWorth 0 texture "targets/BBKBB" } CognitiveTarget { translation 0.148 0 -0.3656 rotation 0 0 0 0 name "Hazard4" type "KRGRB" scoreWorth 0 texture "targets/KRGRB" } CognitiveTarget { translation 0.145 0 -0.06559999999999999 rotation 0 0 0 0 name "Hazard5" type "KKBYB" scoreWorth 30 texture "targets/KKBYB" } CognitiveTarget { translation 0.3056000000000002 0 0.2150000000000001 rotation 0 -1.0000000000000002 0 1.57 name "Hazard6" type "YYYYG" scoreWorth 30 texture "targets/YYYYG" } CognitiveTarget { translation 0.5090769871608337 0 -0.4189875310353698 rotation 0 -0.9999999999999999 0 0.4683333333333332 name "Hazard7" type "KYBGB" scoreWorth 30 texture "targets/KYBGB" } CognitiveTarget { translation 0.4780372523375524 0 0.26938838786165864 rotation 0 -1 0 2.038333333333333 name "Hazard8" type "YBRGG" scoreWorth 30 texture "targets/YBRGG" } CognitiveTarget { translation 0.5399914500261042 0 -0.21484102684864795 rotation 0 1 0 1.9883333333333333 name "Hazard9" type "GYGBK" scoreWorth 10 texture "targets/GYGBK" } CognitiveTarget { translation 0.1564304 0 0.4413 rotation 0 1 0 0 name "Hazard10" type "KRBGB" scoreWorth 30 texture "targets/KRBGB" } CognitiveTarget { translation -0.4135 0 0.33900008 rotation 0 -1 0 1.5707963268 name "Hazard11" type "BYBYB" scoreWorth 0 texture "targets/BYBYB" } CognitiveTarget { translation 0.14183709 0 0.14093012 rotation 0 -1 0 1.2801474498 name "Hazard12" type "GGYGY" scoreWorth 30 texture "targets/GGYGY" } CognitiveTarget { translation -0.24779934 0 -0.05335409 rotation 0 1 0 3.1415926536 name "Hazard13" type "GYBKB" scoreWorth 30 texture "targets/GYBKB" } ] } DEF MAINSUPERVISOR Robot { children [ Receiver { channel 1 } Emitter { channel 1 } ] controller "MainSupervisor" customData "480" supervisor TRUE window "MainSupervisorWindow" }